Figurative Forge
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Shannon Frechen
digital artist & game developer
Games on which I've collaborated
Hatch-It
by Multivarious Games 2015
available by download on their website or on the Apple App Store and the Android Play Store
No Mercy: For Lorne Hope
by Multivarious Games (in production)
anticipated release to Steam
3D Model Built in Maya LT.
Created the model of Ray (in the light purple sweater) and implemented texture created by Katie Hamill for waterfall particle effect.
Built and animated Golem Model.
Created the model for Ray as well as concept for Boss spawn effect.
ScatterTile
by Csuri Vision, LLC
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I built, textured, and then animated a few 3D models which included lock and purple button with the date on them. These were then rendered into sprites and then added to the UI.
This demonstrates some of the Two dimensional assets and UI design. Also, I helped create game play mechanisms to incentivize the players to watch advertising.
I built the cube framework and background walls in Maya Autodesk LT, wall texture in Photoshop, and assembled and Lit them in Unity Game Engine.
I Utilized and adjusted the parameters of the particle system in Unity to create the unlocking effect. Additionally, I found and edited a clip in Audacity to create the accompanying sound effect.
Assisted with text content and layout.