
Figurative Forge
Shannon Frechen
digital artist & game developer
Games on which I've collaborated
(arranged from oldest through the most recent)
Hatch-It
by Multivarious Games 2015
available by download on their website




3D Model Built in Maya LT.

Created the model of Ray (in the light purple sweater) and implemented texture created by Katie Hamill for waterfall particle effect.


Built and animated model in Maya and rendered as a sprite sequence which was implemented in Unity Game Engine.

Built and animated Golem Model.

Built and animated model in Maya and rendered as a sprite sequence which was implemented in Unity Game Engine.

Created and animated Fox in Maya. Texture was created by the artist, Elentori.

Created the model for Ray as well as concept for Boss spawn effect.

Created and animated Fox in Maya. Texture was created by the artist, Elentori. Many people who playtested the game expressed the opinion that the fox was too cute to be an enemy so the team discussed making it available as an in-game pet.